NGUYEN HUU LUAN
Gameplay Programmer
Gameplay Programmer
ABOUT ME:
Since 2020, I’ve been working as a Technical Artist, building on my foundation as a 3D Artist. My primary focus is Unreal Engine, where I’m passionate about both gameplay and understanding the engine’s inner workings.
Driven by curiosity, I spend my free time developing a simple game engine to explore core concepts such as camera systems, colliders, rendering, replication, and multithreading. This hands-on approach complements my professional work, which includes creating interactive walkthroughs and automation tools. Some of the tools I’ve developed include BatchFbxExport for seamless Unreal integration, FSpy2Max for camera matching, MaxNamingConvention for consistent asset management, AbsolutePivot for precise pivot adjustments, and a spline generator for streamlined camera animation.
As a self-proclaimed “lazy person,” I’m always looking for ways to automate repetitive tasks and improve workflow efficiency. I believe computers can handle much of the manual work we do, and I love finding ways to leverage technology to make life easier for my team.
My strongest skill is self-learning. I’ve taught myself almost everything I know today. I believe self-learning is crucial in any field, and it enables me to adapt quickly and take on new challenges. I’m always eager to learn, improve, and contribute wherever I can.