Full name: Nguyễn Hữu Luân (Lu)
Phone numbers: (+84)906903496
Email: [email protected]
2014-2019: Nong Lam University
Bachelor of Engineering in Wood Technology
Unreal Engine
Perforce
Github
Blender
3ds Max
Maxscript
Python
Blueprint
C++
Research & Development
Self-taught
Problem-solving
Adaptability
Team Training
Creativity
Active Listening
3/2024 - Now: Technical Artist at EarthlingsLand (Remote)
Asset Optimization: Conducted asset performance analysis and implemented optimization strategies.
Performance Profiling: Analyzed game performance bottlenecks and identified optimization opportunities.
Shader Optimization: Reduce shader complexity to improve rendering efficiency.
Environment Art Support: Contributed to environment creation and asset integration.
Tool Development: Create custom Python addons for Blender (Collision tool, Batch processing, utility functions,...)
02/2024 - Now: Technical Artist at Realview Studio (Remote, Part-time)
Responsible for maintaining Realview Core functionality.
02/2023 - 02/2024: Developer at Realview Studio (Remote)
Remote Project: Unreal Engine Walk-through Framework and Automation.
I built a Framework for interactive walk-throughs from scratch using Unreal Engine. This framework was packaged as a reusable project template, enabling team members to start new projects with consistent configurations, saving initial time creating projects. To further optimize production, I automated key functionalities, minimizing manual adjustments.
Streamlined Workflows with Editor Utilities:
I developed and utilized Unreal Engine Editor Utility tools to avoid repetitive tasks, such as:
Batch adding/removing components from scene objects.
Renaming objects and assets efficiently.
Enhance team productivity through a centralized master materials library.
Framework Evolution:
Version 1.0 (July 2023): Initial release.
Version 1.2 (October 2023): Modernized UI for enhanced usability.
Version 1.3 (December 2023): Compact UI and introduction of "fly mode" for easier overview.
Additional Contributions:
Beyond the framework, I also created cinematics using Unreal Engine, demonstrating my proficiency in storytelling and environment presentation.
Maxscipt Efficiency:
I developed a Batch Rename Utility script for renaming objects based on pre-defined naming conventions. This further enhances production speed by eliminating manual naming tasks and ensuring consistent naming practices.
08/2022 - 04/2023: Technical Artist at TLConcepts (Hybrid)
R&D Workflow for exterior rendering and Chaos Vantage video rendering.
Create guidelines on how to use Corona and Chaos Vantage.
Build a NAS and configure it to allow remote start and shutdown of computers.
Utilize Python scripting to organize and sort 3 Terabytes of 3d models for seamless integration with the Connector, which is a 3d content management system.
Utilize MaxScript scripting to significantly boost the workflow efficiency:
Point to Spline: Effortlessly convert selected points within the timeframe range into smooth camera (or any object) movement paths.
FSpy to 3ds Max: Seamlessly import fSpy files directly into 3ds Max for accurate photo-matching.
Render Helper: Enhance efficiency and organization by automatically saving selected Corona render elements to the preferred directory upon rendered completion, useful when using Lightmix.
Select by material: Easily find all objects with the specified material, regardless of multi-material complexity or assigned IDs.
04/2021 - 07/2022: Technical Artist at 19 Design (Now is UnrealX - Onsite)
Utilize MaxScript scripting to boost the workflow efficiency:
Auto Unwrap: Unwrap multiple SIMPLE objects with custom settings for light baking. Ensuring optimized texture space and reducing Unwrap time by 80%.
Batch FBX export for Unreal Engine: Export selected objects to FBX for Unreal Engine, retaining their Local Pivot and World Location in 3ds Max. Saving valuable time and avoiding tedious adjustments. Similar to Unreal DataSmith but with a different algorithm. Reimport without any error when converting scene objects to blueprints.
Auto Screenshot for multiple cameras: Quickly check concepts across multiple cameras before final renders, streamlining the feedback loop and saving hours of rendering time.
Bookmark: Store and access the frequently used URLs and Folders instantly. Eliminating time spent searching for resources.
Detach objects by elements.
Some more macros for saving handy actions: Extrude to zero, Quick Bride, Clean Smooth faces, Flatten multiple splines, Random Transform, Unwrap Overlap checking, Random UVW offset, Random Material ID.
Working with Unreal Engine real-time projects: Build immersive and interactive experiences within Unreal Engine.
R&D Virtual Reality Workflow.
Virtual Reality (VR) solution for Architecture and Interior design using Unreal Engine and Oculus Quest 2.
07/2020 - 04/2021: Freelancer.
06/2019 - 07/2020: Team Leader at Uubi Pro Ltd. (Onsite)
Pipeline optimization.
Team leadership and development.
Knowledge management and documentation.
Render quality enhancement.
Custom tool development using Maxscript.
03/2018 - 06/2019: 3D Artist at Uubi Pro Ltd. (Onsite)
Co-development of the Visuals team.
Rendering optimization.
Enhance team productivity through a centralized materials library.
Optimize project workflow by establishing a clear production pipeline.
Problem-solving.